Bit of a minor update for X++ in anticipation of the options settings.
So what does build 18 bring to the party ? Well lots of things behind the scenes ( Such as FlashJoystick support, which is so sweet. I swear a little bit of pee shot out the first time an asteroid hit a ship and the joypad rumbled ).
On the surface though it's not a world apart for build 17, not every new build is a huge step forward. The main ( Only ? ) user facing update is the option screen right at the start allowing the user to set the "quality" of their machine.
We've touched on the play back issues on previous posts in this little mini-series and it's now become the time to address them. Basically if you've got a good enough machine you get to play it looking all super sexy. If on the other hand you're stuck with a less than able machine, picking the reduced visual quality option will turn off some of the love and hopefully enable you to actually play it.
What would be really nice would be if any of you guys have had input problems in the past ( Due to the nature of the time based mainloop, if things over-run too badly then Flash can't keep up with I/O requests, such as reading the keyboard ) could give it a go with the reduced quality settings and give us a shout back in the comments about it ( Including your spec ).
I'm also going to post this over at FK.games for the first time in it's own thread, 'cause it really needs testing on a wide range of machines. I can almost picture the next hour being one of writing caveats in that thread...
[ Update, thread is here ]