The past couple of days haven't been the most productive. Some of my linked list related speed ups came back to haunt me, so lots of time spent looking at Scout and swearing.
Next week I'm going to have to crack and work on the UI, which I'm not really looking forward to as it means both design and boring coding, so today has just been simple things, code speed ups to try and replace the ones I lost due to the above mentioned weirdness and I added the force field in.
Performance wise I'm happy with the game overall, it's not always able to stick to 60fps but that's on an iPad3 so not the end of the world, and there are still some ways to try and eek out some more performance ( It's never really bad to the point of affecting the game play ).
It's going well overall, I'm just spent this week, it's been a long one with lots of bits here and there to deal with ( Fixes to the html5 game, pitches to quote for, Skype chats to have etc. ).