Big Bad Beta time 27. November 2009 Squize game development (16) About two weeks later than I originally planned here's the beta of Ionic......but first the list of caveats that always go hand in hand with a beta.* The title screen image is brand spanking new, ie just in there today. I'm not a 100% happy with the flow yet, it needs some tweaking.* The animated planet is brand spanking new too, so I've not had chance to test it performance wise. It looks like it could be a cpu melter, but hopefully not, 'cause it does look sexy as hell.* All of the baddie images are placeholders, borrowed from cronusX. It will look more varied.* The music is a placeholder, nicked from one of the Alien Breed games I think.* The HUD is going to change, I've got the assets, just not the time to drop them in just yet ( So the door edges which obscure it slightly now won't in the final version ).* Lot's of little things that need some final love.I imagine there are dozens more things that I've forgotten to mention, you know how it is.With this beta I'm basically after views on the gameplay / balance / instructions. Is it fun ? Does it work like you'd expect it to ? Did you manage to complete it ( Or did you give up first ) ? Did you even feel the need to complete it or was is just leaving you bone dry instead of gushingly damp ?Basically I'm after everything and anything that springs to mind. The more honest the better, if you think it's shit feel more than free to say so, although try and justify it a little please ( This isn't Kongregate, although you will get a point for posting ).Ok, enough of me being needy. Thanks in advance for taking the time to give it a bash.<Link removed as the game is gold and up for bidding. Thanks to everyone who played it>Squize.PS. I've noticed on the mac running Firefox the scanlines on the radar magically get in the way, making the cursor flicker like a mare between the handcursor and the normal one. If you get that on a non-mac machine let me know please. Joy.