Well with "The Game of Life" due to go live any day soon, I figured it's about time we wrapped up the blog posts for it.
Here's the final game, "Gift Shop"
That's just some of the items you'll have to pick from to ensure all your family recieve a holiday gift from you.
And on that note, that's it for the development posts for GOL. The next one will be a sexy little url, so after sticking with us for the past couple of months ( Amazing that it's been going that long ) we're almost there.
Rest assured that as soon as it's live you'll all be the first to know.
Ok, back to "Phantom Mansion" ( Now that sounds like another series of development posts ;) ).
Of course you can, more cheeky grabs from GOL that is you little trickster.
Here's some action shots from "Souper Bowl", which is possibly the first time I've ever had to code drool for a game ( These firsts are getting rarer, you know you've hit a new low when you've coded a baby messing it's nappy ).
Mmmm, look at those bowls of piping hot soup. It's making you hungry isn't it ? Hungry for a bit of Game of life action that is!
Soon, oh so soon.
PS. That could well be the cheesiest, hard sell blog post I've ever done. Which is saying something.
Not posted many updates about "The Game of life" here for a while, so we're well overdue for a catch up.
My "Gift shop" game is done and dusted. It's only a straight forward Mastermind style game, but it plays pretty well and looks great too. I like it as part of the package because it's so different to everything else in there, a slow paced logic game ( Albeit still against the clock ). Fits in there well, and I think it achieves the projects umbrella aim of being able to target as many different players as possible ( Not everyone loves games which use the arrow keys ).
Olli's just finished his final game, currently called "The Day of the Triffids" ( Or Dot ), it's the exact opposite of Gift Shop. Really nice fast paced action using an asteroids style control system to control a lawn mower as you cut the grass and remove unwanted visitors.
I think it's everyone's new favorite game within the set, and a great one to finish on.
So after all this time, and blood and sweat and swearing, we're nearly there. There are some front-end alterations that I've got to make this evening, but purely visual stuff to update the existing images in line with the final ones, and we're ( Touch wood, and I don't mean that in a nob joke way ) gold.
Be so cool to see this bad boy live. Soon my beauties, soon.
"Free bar", "Lesbian twins" and "Signed off".
All perfect phrases, but only one of them is making me smile right now.
Yesterday Souper Bowl was signed off. Sweet.
Really pleased with it actually, it's only a small little game ( But then they all are in this project ), but it plays pretty well and looks great thanks to marmotte jumping in at the 11th hour to reskin it.
At present we're looking ok-ish to hit the deadline. I'm in that fluctuating mood, where every hour it swaps between "Yes, we're actually going to make it", and "Cocking hell, we've got no chance, my to do list looks like War and peace".
The controller is looking good to go, I've got one major thing left to do for the beta delivery tomorrow, then I've got the w/end and Monday to add things like send to a friend and set up the translation handling code correctly.
Also tonight I'm going to dive in and help with the skinning up of "Holding the baby", Olli's painting game, whilst he attempts to get "High Jinx" into a fit state to wow the crowds.
Lot's and lots to do, but feeling almost do-able.